Jamie Sarkonak: BioWare abandoned what made it great
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Jamie Sarkonak: BioWare abandoned what made it great
The studio went from delivering hits like Mass Effect 3 to spitting out preachy flops like Dragon Age: The Veilguard. No wonder it's closing
EDMONTON — Though it was just announced on Wednesday that the legendary Canadian game studio BioWare was shutting down, it did not come as a shock. Many of us already mourned it years ago when it was clear that the company had become a Ship-of-Theseus simulacrum of the original.
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Back in its era of peak performance, BioWare delivered a steady stream of hits. The company’s 1998 Baldur’s Gate packed the rules and lore of Dungeons and Dragons into a game similar in calibre to Blizzard’s Diablo and Warcraft. The sequel, Baldur’s Gate 2, still tops best games of all time lists. Another notable early entry was 2003’s Star Wars: Knights of the Old Republic, and subsequent MMO in 2011.
Jamie Sarkonak: BioWare abandoned what made it great Back to video
Later, BioWare proved it could bring its formula for rich characters, story and combat to its own original worlds. In 2009, Dragon Age: Origins updated fantasy adventuring for modern tech and grew into a trilogy by 2014 Game of the Year winnerDragon Age: Inquisition. But it was the Mass Effect science fiction trilogy, with releases in 2007, 2010 and 2012, that catapulted the studio from maker of niche role-playing games into a AAA developer.
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The studio was highly effective at multi-tasking.
The great pull of a flagship BioWare game in those days came down to the writing: the epic story arc at the centre of a given franchise would play out differently depending on the player’s choices in the game. Some choices could mean the death of an entire people; some could kill off a beloved character — and there were many........
