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Crimson Desert is what happens when you try to copy Zelda but don't understand Zelda

27 0
22.03.2026

It's difficult to play Crimson Desert and not compare it to other games. Its map design smacks of Red Dead Redemption 2. The combat design and attention to detail are just like an Assassin's Creed game. For me, it took less than 30 minutes of playtime to see The Legend of Zelda: Breath of the Wild imprinted in the core design of the game. However, Crimson Desert's mistake is to believe Breath of the Wild's appeal lies in its technical achievements instead of its mysteriously alluring and culturally rich world.

Crimson Desert proudly displays its vast map, filled with diverse landscapes to visit and countless things to do. Despite the presence of a main questline, the game was designed to entice curiosity, encouraging us to explore every corner and leaving no stone unturned. Like Link in Breath of the Wild, protagonist Kliff gains access to many skills that serve as exploration tools. One of the first ones is the Axiom Force. Although it serves a similar purpose to Link's Magnesis, a large energy magnet that connects to objects and allows you to move them, Axiom Force is also useful in combat — pulling enemies, directing magical energy toward them, and even allowing you to perform some over-the-top........

© Polygon