15 Minutes of New Fable Gameplay Reveal Closer Look at Combat and Combat Difficulty Settings
Get unlimited access to everything VICE has to offer.
Turn off all ads on VICE.com
Exclusive New VICE Documentaries
Member Exclusive Features & Columns
Turn off all ads on VICE.com
Exclusive New VICE Documentaries
Member Exclusive Features & Columns
Turn off all ads on VICE.com
Exclusive New VICE Documentaries
Member Exclusive Features & Columns
4 Magazines Delivered to Your Door
15 Minutes of New Fable Gameplay Reveal Closer Look at Combat and Combat Difficulty Settings
Fable releases 15 minutes of combat-focused gameplay footage to showcase how melee, ranged, and magical attacks are used in the game.
Share on X (Opens in new window)X
Share on Facebook (Opens in new window)Facebook
Share using Native toolsShareCopied to clipboard
A ton of new Fable footage released over the last week and players can now get a much closer look at exploration in the game, interacting with NPCs, and using “style-weaving” to approach combat in a way that is using to the hero they have crafted.
Full Fable Combat Gameplay Demo
Unlike other RPGs which often see players spec’ing specifically into ranged, melee, or magic attack styles, Fable’s combat system seems to enourage mixing and matching and swapping strategies on the fly.
The gameplay design behind Fable’s combat system was engineered to ensure that battles feel smooth, responsive, and fun, even as players are dodging multiple waves of enemies and switching between a ton of different combat tools to incapacitate........
