How many packs of Pokémon cards do you have to buy to catch ’em all? Probably hundreds, and most will be quite boring
Pokémon turns 30 this year. Beginning life as a video game which spawned a wildly successful trading card game and an anime series, the franchise – based around collecting an assortment of fanciful “pocket monsters” – has become an inescapable piece of the world’s pop-culture furniture.
A dedicated 30th-anniversary card set is due to be released to celebrate the occasion. A wave of nostalgia has created high demand for trading cards, with resale prices rising and sellers adopting anti-scalping measures and guarding against increasingly audacious thefts.
Behind the hype is a simple question familiar to generations of players: if you try to “catch ‘em all” by opening booster packs – sets of randomly allotted cards – how long would it actually take? And would you get bored before then?
Opening packs, virtually
To tackle these questions, we can turn to mathematics. I built and ran a computer simulation of six recent Pokémon Trading Card Game sets from the current Mega Evolution series: the base Mega Evolution set plus the expansion sets Phantasmal Flames, Ascended Heroes, Perfect Order, Chaos Rising, and Pitch Black.
The simulation model uses published “pull rates” – how often particular cards turn up – estimated from thousands of real booster packs opened by collectors.
I then created 10,000 virtual........
