Universes Beyond is ruining Magic’s best format, but there’s an easy solution
Commander may be the most popular way to play Magic: The Gathering, but for my booster-pack-buying-money, there’s nothing quite like a draft. Whether you roll up to your local game store on a Friday night or gather with friends, nothing beats the experience of ripping open a few packs and throwing together a deck for a quick Magic tournament.
Drafting levels the playing field (you can’t outspend your opponents to win), and best of all, you go home with a bunch of new cards to use in your commander decks. However, there’s a growing problem in draft (along with Magic’s other limited format, sealed) that’s only getting worse as Wizards of the Coast and its parent company Hasbro continue to ramp up Universes Beyond. It comes down to two words: legend rule.
Magic’s three-decade history is full of fantasy and sci-fi creatures, from genre classics like elves and goblins and original creations like phyrexians and eldrazi. A much smaller subset of those creatures are legendary, which means that instead of representing an entire swath of creatures, like say Elvish Piper, the card represents a specific character in the Magic multiverse, like High Perfect........
