America's video game boom is stalling out
Tech & Innovation
America's video game boom is stalling out
The industry now finds itself in an unusual position of selling plenty of devices to play games on — but struggling to sell the games themselves
ByJackie Snow
Share to XShare to FacebookShare to RedditShare to EmailShare to Link
Getty Images
A version of this article originally appeared in Quartz’s members-only Weekend Brief newsletter. Quartz members get access to exclusive newsletters and more. Sign up here.
The video game industry generates almost $189 billion in annual revenue and reaches 3.6 billion players worldwide, dwarfing Hollywood's box office take and rivaling the global music industry. For a generation of developers, designers, and artists, gaming represents not just entertainment but a viable creative career, a chance to build worlds that millions will inhabit.
That growth story is now stalling out.
New data from market research firm Circana reveals that 63% of U.S. gamers now purchase two games or fewer per year, and a third of American gamers don't buy any new games at all in a typical 12-month period.
The Nintendo Switch 2 is smashing records and hardware sales are up 20% this year, yet Americans have largely stopped buying the software that developers pour years of their lives into........
