Nintendo's biggest challenge with The Legend of Zelda: Ocarina of Time remake is not what you think
It's understandable that the first thing that comes to mind when contemplating the choices Nintendo will make with its remake of The Legend of Zelda: Ocarina of Time is the art style. The remake's whole existence is premised on a graphically rich, modern treatment of a crudely polygonal 3D world that is showing its age. How will it look? Where will Nintendo situate it on the spectrum that has run from the vivid cartooning of The Wind Waker through the anime styling and watercolor palette of Breath of the Wild to the quasi-realistic Twilight Princess? We have a partial answer from the trailer: a glossy, richly textured, CG animated movie look.
After that, the mind naturally goes to design. Ocarina of Time is a game design classic and a milestone of the early 3D era, but it does things no modern game would dare with movement, camera, and interface. How much of this will change? Will there be a jump button? Will there be a Breath of the Wild influence? Will there be… I'm sorry, forgive me… weapon durability?
I'm fascinated and slightly scared by most of these questions. I cannot wait to see the answers. But there's one less-discussed aspect of Ocarina of Time that's causing me even more anxiety right now, and it's how the game will sound. Particularly how Nintendo updates the musical score, and whether or not it chooses to use voice acting.
The 1998 Ocarina of Time has an........
