Matt Mercer’s Avowed quest sold me on the game’s lore system
I love good world-building in my video games: pouring over fantastical geography, untangling the relationships between the people who live there, learning the intricacies of its arcana. While video games often contain great world-building, the way you learn it through a game’s lore often leaves something to be desired. Clunky info-dumps from NPCs get tiring and, © Polygon
